Obnoxious typing filtering occurs all the time, and undoes a couple of
things that are --- well, just plain obnoxious.
SPEECH IN ALL CAPS is converted into lower-case; if it was meant to be
whispered, it will instead be spoken (talk); if it was meant to
be spoken, it will instead be shouted. Shouted text in all caps remains
shouted (but is still in lower-case).
Sentences with lots of punctuation!! are fixed; aside from ellipses, no
repeated punctuation is preserved.
The first character of the speech can turn it into a special command
of some kind.
~
Commands beginning with ~ should be handled by the client. A
conforming client should never forward any command beginning with
~ to the server.
#
Server commands begin with # (sharp sign / octothorpe / hash
sign). A server command is any unary function in the
Tootsville-User package. See TOOTSVILLE PARSE-OPERATOR-COMMAND for details.
@
@-messages are whispered directly to the named character, if
they are located somewhere in the nearby area. For example,
@Catvlle Hello! will whisper the phrase Hello! to only
the player Catvlle.
/
Emotes begin with /. Emotes set the expression of the character
to one of a predefined list of expresssions, or display an emoji speech
balloon.
Why these specific emojis? Backward compatiblity. This list of emotes
was inherited from Tootsville IV.
The emoji items might be replaced with more detailed animations in the
future.
A few of the emotes actually have even more complex behavior, as noted
in the index below.
smile
The expression on the character's face should change to a smile.
frown
The expression on the character's face should change to a frown.
wink
The character should make an excaggerated wink.
sick
The expression on the character's face should change to disgust.
whoa
The expression on the character's face should change to surprise.
cool
An emoji of a smiling face wearing sunglasses.
cheese
The expression on the character's face should change to a smile
with tongue stuck out.
angry
The expression on the character's face should change to anger.
silly
The expression on the character's face should change to a silly face.
sleep
The character's face should look as though they are sleeping. Also,
a special “Zzz” graphic should appear over their head.
meh
The expression on the character's face should change to disinterest.
cry
The character should begin to cry.
pizza
An emoji of a pizza.
burger
An emoji of a burger.
hotdog
An emoji of an hot dog.
fries
An emoji of a pack of French fries.
drink
An emoji of a glass of an unidentified beverage.
icecream
An emoji of ice cream.
cake
An emoji of a slice of cake.
game
WRITEME
dice
An emoji will be spoken showing a single 6-sided die; however, the number of pips
shown (1-6) will be random.
coin
An emoji will be spoken showing a coin; however, whether that coin shows as
head or tails will be random.
heart
A heart emoji
broken
A broken heart emoji
rps
An emoji will appear with a random selection from: rock, paper, scissors.
music
A musical note emoji.
rainbow
A rainbow emoji.
lol
The character's expression should change to laughter.
rain
A raincloud emoji.
huh
The character's expression should change to confusion.
% _ ^ |
These characters are reserved for future use. You cannot speak a line
beginning with them.
? !
For convenience of Spanish speakers, sentences beginning with ?
or ! are converted into ¿ and ¡.
UNIMPLEMENTED
Special commands
,credits
Speaking ,credits will send the server's credits as an admin
message.
,disconnect
Speaking ,disconnect will immediately drop the client's
connection without ceremony; it's used for testing the
auto-reconnection code.
,dumpthreads
This will log all active threads to the server log. Note that it is
not an operator command in this context, but it is identical to the
operator command #dumpthreads.
Changes from 1.2 to 2.0
WRITEME
File
Defined in file src/infinity/legacy-commands.lisp.